Portal:Video games
Portal maintenance status: (April 2019)
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The Video Games Portal
A video game, sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)
Featured articles – load new batch
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Image 1Radical Dreamers is a 1996 text-based visual novel adventure video game developed and published by Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono series, acting as a side story to the 1995 game Chrono Trigger. A version of the game is included with Chrono Cross: The Radical Dreamers Edition, which was released worldwide on April 7, 2022, for Windows, the Nintendo Switch, the PlayStation 4 and the Xbox One.
The game centers around an infiltration carried out by the titular thief gang led by Kid; aided by Serge and Magil, she seeks an artifact called the Frozen Flame and revenge on its keeper Lord Lynx. Players navigate the mansion's environments and impact the story's progression through text choices. Chrono Trigger writer Masato Kato both directed and wrote the main scenario. Due to his attitude at the time, the plot and tone were considerably darker than Chrono Trigger, though the additional scenarists wrote alternate scenarios with comedic tones. The music was scored by Yasunori Mitsuda, who had worked on Chrono Trigger. Production was completed in three months, and Kato was left unsatisfied with its quality.
As with most Satellaview titles, Radical Dreamers did not receive a lasting commercial release at the time, and was exclusive to Japan. Attempts to bundle the game with the PlayStation port of Chrono Trigger were stopped by Kato due to quality concerns. The ROM for the game was released onto the web, allowing for the production of an English fan translation. While limited, the original's coverage in news and fan sites have praised its narrative and tone. Kato would use plot elements from Radical Dreamers in his next game Chrono Cross. (Full article...) -
Image 2Sonic the Hedgehog (commonly referred to as Sonic '06) is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic the Hedgehog series' 15th anniversary and as a reboot for seventh-generation video game consoles. Players control Sonic, Shadow, and the new character Silver, who battle Solaris, an ancient evil pursued by Doctor Eggman. Each playable character has his own campaign and abilities, and must complete levels, explore hub worlds and fight bosses to advance the story. In multiplayer modes, players can work cooperatively to collect Chaos Emeralds or race to the end of a level.
Development began in 2004, led by Sonic co-creator Yuji Naka. Sonic Team sought to create an appealing game in the vein of superhero films such as Batman Begins (2005), hoping it would advance the series with a realistic tone and multiple gameplay styles. Problems developed after Naka resigned to form his own company, Prope, and the team split to work on the Wii game Sonic and the Secret Rings (2007). As a result, Sonic the Hedgehog was rushed for release in time for the December holiday season. It was released for Xbox 360 in November 2006 and for PlayStation 3 the following month. Versions for Wii and Windows were canceled. Downloadable content featuring new single-player modes was released in 2007.
Sonic the Hedgehog received praise in prerelease showings, as journalists believed it could return to the series' roots after years of mixed reviews. However, it received negative reviews, with criticism for its excessive loading times, camera system, story, voice acting, glitches, and controls. It is often considered the worst Sonic game and led to the series' direction being rethought; subsequent games ignored its tone and most characters. In 2010, Sega delisted Sonic the Hedgehog from retailers, following its decision to remove all Sonic games with below-average Metacritic scores to increase the value of the franchise. (Full article...) -
Image 3Nights: Journey of Dreams is an action video game developed by Sega Studios USA and published by Sega for the Wii. The sequel to the 1996 Sega Saturn title Nights into Dreams, it was released in Japan and North America in December 2007, and in Australia and Europe the following month. The story follows two children, William Taylor and Helen Cartwright, who enter a dream world called Nightopia. When their nightmares come to life, they enlist the help of Nights, an exiled "Nightmaren", as they journey through Nightopia to stop the evil ruler Wizeman from escaping into the real world.
As with its predecessor, gameplay is centred around Nights flying through the dreams of the two children. The main objective of the game is to fly through rings while gathering enough keys to proceed to the next level. Development of Journey of Dreams began shortly after the release of Shadow the Hedgehog in 2005, and was headed by Sonic Team veteran Takashi Iizuka. The team took steps to ensure that the game stayed faithful to the original, while incorporating a variety of new mechanics and features. The game's setting was designed to resemble England, especially parts of London.
Journey of Dreams received mixed reviews; critics praised the game's colourful visuals, boss battles, soundtrack, and special effects, but criticised its controls, camera, aesthetics, and aspects of its gameplay. Despite the mixed reception, Iizuka said that he would be interested in making a third Nights game, should Sega commission one. (Full article...) -
Image 4Raichu (/ˈraɪtʃuː/ ⓘ; Japanese: ライチュウ, Hepburn: Raichū) is a Pokémon species in Nintendo and Game Freak's Pokémon media franchise, and the evolved form of series mascot Pikachu. First introduced in the video games Pokémon Red and Blue, it was created by Atsuko Nishida at the request of lead designer Ken Sugimori, with the design finalized by Sugimori. Since Raichu's debut, it has appeared in multiple games including Pokémon Go and the Pokémon Trading Card Game, as well as various merchandise. In media related to the franchise, Raichu has been voiced by various voice actors, including Kei Shindō, Fumiko Takekuma, and Casey Mongillo.
Classified as an Electric-type Pokémon, Raichu is a large orange mouse with a lightning bolt-shaped tail, and yellow sacs on its cheek which can generate large amounts of electricity. Designed to be a stronger counterpart to Pikachu, who evolves into Raichu through use the of a "Thunder Stone" item, Raichu was initially intended to be able to evolve into 'Gorochu' before the latter was removed. A regional variant was added in Pokémon Sun and Moon called Alolan Raichu. Featuring a fluffier design with round ears and tail, it is able to levitate by riding its tail like a surfboard and is classified as both Electric- and Psychic-type.
While early reactions from media outlets regarded it negatively in light of Pikachu's status as the franchise's main mascot, later reception has been more favorable, praising its design. Due to it often being portrayed as Pikachu's rival in the anime adaptation of the series and in some games a form Pikachu refuses to evolve into, critics have claimed Game Freak portrayed the species in a negative light and overall damaged its appeal. This has led to further discussion on Game Freak's overemphasis on Pikachu, as well as varying interpretations of the themes in the rivalry, including concepts of self-identity and portrayals of youth in anime media. (Full article...) -
Image 5Final Fantasy XIII-2 is a 2011 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It was released in 2011 in Japan and 2012 in North America and PAL regions, and was ported to Windows in 2014. XIII-2 is a direct sequel to the 2009 role-playing game Final Fantasy XIII and part of the Fabula Nova Crystallis subseries. It includes modified features from the previous game, including fast-paced combat and a customizable "Paradigm" system to control which abilities are used by the characters, and adds a new system that allows monsters to be captured and used in battle. The game's plot features a heavy time travel element, allowing the player to jump between different times at the same location or different places at the same time. Lightning, the protagonist of the original game, has disappeared into an unknown world. Her younger sister Serah Farron and Noel Kreiss journey through time in an attempt to find her.
Development of Final Fantasy XIII-2 began in early 2010 and lasted about one and a half years. The game was unveiled at the Square Enix 1st Production Department Premier in January 2011. Many of the key designers remained in their roles from the previous game, and developer tri-Ace was hired to help with the game's design, art, and programming. The development team wanted to exceed Final Fantasy XIII in every aspect while making the story's tone more dark and mysterious than the previous game. The game builds upon the Paradigm Shift battle system used in XIII and includes a less linear overall design.
Final Fantasy XIII-2 received critical acclaim in Japan and generally positive reviews from Western video game journalists. Though praised for its gameplay, lack of linearity, and graphics, the game's story was criticized as weak and confusing. The game was the fifth-best selling game of 2011 in Japan, and sold 3.1 million copies worldwide by January 2013. A sequel, Lightning Returns: Final Fantasy XIII, was released in 2013 in Japan and 2014 worldwide. (Full article...) -
Image 6Terra Nova: Strike Force Centauri is a 1996 tactical first-person shooter video game developed and published by LookingGlass Technologies. Set in a science-fictional depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri star system to escape from the Hegemony, a totalitarian Earth government. The player assumes the role of Nikola ap Io, the leader of an Alpha Centauri military unit, and undertakes missions against pirates and the Hegemony.
Terra Nova has been cited as one of the first squad-oriented games with three-dimensional (3D) graphics; the player is often assisted by artificially intelligent teammates who may be given tactical commands. Conceived by Looking Glass after the completion of their first game, Ultima Underworld: The Stygian Abyss, Terra Nova was subject to a long and difficult development process, caused in part by the production of its full-motion video cutscenes. The game's TED engine can render 3D outdoor environments and simulate physics; the latter enables such effects as procedural animation.
Terra Nova's critical reception was highly positive. Reviewers praised its tactical elements, and several compared it to the 1995 video game MechWarrior 2: 31st Century Combat. However, reception of its graphics was mixed, and many noted the game's steep system requirements. Despite critical acclaim and sales in excess of 100,000 units, the game was a commercial failure: it did not recoup its development costs. While it was intended to be the first in a series, its low sales led the company to cancel plans for a sequel. (Full article...) -
Image 7Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.
The Master Chief is a towering supersoldier known as a "Spartan", trained from childhood for combat. The designers intended for players to be able to project their own intentions into the character and thus reduced his voiced lines and concealed his appearance under his armor. In the video games, the character is voiced by former disc jockey Steve Downes, who based his performance on Bungie's description calling for a man of few words, similar to Clint Eastwood. In spin-off media, he is portrayed by different voice and physical actors, most notably Pablo Schreiber on the 2022 live-action TV series.
A pop culture icon, Master Chief is widely regarded as one of the greatest video game characters of all time, with the character being seen as a mascot for Halo and the Xbox brand. His 2001 debut received a generally positive reception for his character design, with publications praising how the narrative allows players to inhabit the character, while others have criticized him as under characterized. In later Halo games developed by 343 Industries, the characterization of Master Chief earned praise for exploring his humanity and his relationship with Cortana. (Full article...) -
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Colossal Cave Adventure (also known as Adventure or ADVENT) is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.
The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was intended, in part, to be accessible to non-technical players, such as his two daughters. Woods's version expanded the game in size and increased the number of fantasy elements present in it, such as a dragon and magic spells. Both versions, typically played over teleprinters connected to mainframe computers, were spread around the nascent ARPANET, the precursor to the Internet, which Crowther was involved in developing.
Colossal Cave Adventure was one of the first teletype games and was massively popular in the computer community of the late 1970s, with numerous ports and modified versions being created based on Woods's source code. It directly inspired the creation of numerous games, including Zork (1977), Adventureland (1978), Mystery House (1980), Rogue (1980), and Adventure (1980), which went on to be the foundations of the interactive fiction, adventure, roguelike, and action-adventure genres. It also influenced the creation of the MUD and computer role-playing game genres. It has been noted as one of the most influential video games, and in 2019 was inducted into the World Video Game Hall of Fame by The Strong and the International Center for the History of Electronic Games. (Full article...) -
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Monaco: What's Yours Is Mine is a 2013 stealth video game developed by Pocketwatch Games in which players, alone or cooperatively, perform heists and robberies. Players choose from eight characters, each of whom has a unique and beneficial skill, such as the ability to change appearance or tunnel through walls. Monaco's single-player story is told in four acts from perspectives of different characters. The cooperative mode lets up to four players play together in different locations.
Lead developer Andy Schatz began developing Monaco while working for TKO Software. He later founded his independent company Pocketwatch, where he continued development and planned to release it as an Xbox Live Indie Game. While looking for playtesters, Schatz met Andy Nguyen, who became a level designer, producer, and promoter for Monaco. Pocketwatch Games released the game in 2013 for Windows, OS X, and Linux. Majesco Entertainment handled its Xbox 360 release after Microsoft Game Studios twice rejected the game. A Nintendo Switch version, Monaco: Complete Edition, was released in 2019 by Humble Games.
Monaco received positive reviews and won two awards at the 2010 Independent Games Festival. Critics praised its cooperative modes but considered its single-player gameplay inferior for lacking content. Frequently compared to heist films, reviewers praised Monaco's art style and how its minimalist design suited its gameplay. Austin Wintory's soundtrack also received praise. Pocketwatch announced a sequel, Monaco 2, in March 2022. (Full article...) -
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Accolade, Inc. (later Infogrames North America, Inc.) was an American video game developer and publisher based in San Jose, California. The company was founded as Accolade in 1984 by Alan Miller and Bob Whitehead, who had previously co-founded Activision in 1979. The company became known for numerous sports game series, including HardBall!, Jack Nicklaus and Test Drive.
By the early 1990s, Accolade saw critical acclaim for Star Control (1990), as well as strong sales for Bubsy (1993). However, Sega sued Accolade for creating unauthorized Sega Genesis games by reverse-engineering the console's boot-protection. Accolade won the case on appeal, overturning an injunction from the lower court that had interrupted their sales and development. The founders soon left the company. The new chief executive, Peter Harris, attracted new investment from Time Warner. The following year, Accolade president Jim Barrett replaced him. He focused on existing franchises hoping to secure the company's future. However, technical issues undermined the release of Bubsy 3D (1996), and Jack Nicklaus 5 (1997) was considered a commercial disappointment, despite positive reviews. The company still had modest successes with games such as Star Control 3 (1996) and Deadlock (1996), and saw strong sales for both Test Drive 4 (1997) and Test Drive: Off Road (1997).
The French firm Infogrames purchased Accolade in 1999 as part of its strategy to become more global, transforming it into a subsidiary called Infogrames North America. By 2000, it was consolidated into Infogrames, Inc. (the former GT Interactive), marking the end of Infogrames North America as a separate company and what remained of Accolade as an entity. In the years that followed, Infogrames purchased the Atari trademark and rebranded as Atari SA, before declaring bankruptcy in 2013 resulting in the sell-off of some assets. The Accolade assets were purchased by game publisher Tommo, who later resold them to Hong Kong–based holding company Billionsoft as part of a strategy to revive several classic games, however the assets that Billionsoft held were re-acquired by Atari SA in April 2023. (Full article...)
Did you know... - show different entries
- ... that Paul Dini was a writer for both the animated television series Batman: The Animated Series and the video game series Batman: Arkham?
- ... that the 2014 text adventure The Uncle Who Works for Nintendo is inspired by a source cited by children for spreading video game rumors?
- ... that Rockstar Vienna was the largest video game developer in Austria when it closed in 2006?
- ... that the contrabass trombone has experienced a revival in film music and video game soundtracks?
- ... that a reviewer thought that the video game Robbery Bob contained cringeworthy dialogue?
- ... that the video game mode Ultimate Team has been criticized for its reliance on loot box packs, considered to be a controversial form of gambling?
- ... that the character Psycho Mantis in the video game Metal Gear Solid breaks the fourth wall by identifying the player's other games?
- ... that approximately 85 percent of Manhattan was recreated for the 2008 video game The Incredible Hulk?
- ... that MicroProse was formed to publish Hellcat Ace after Sid Meier boasted that he could design a better video game than Red Baron in a week?
- ... that the 2005 video game Bokura no Kazoku was inspired in part by the birth of its creator's first child?
- ... that Kamibox's video game A Joke That's Worth $0.99 is permanently on special offer because Itch.io does not allow $0.99 as a regular price?
- ... that the web-based video game Moderator Mayhem was based on a card game meant to demonstrate the difficulties of content moderation?
Selected biography – load new batch
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Image 1Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a Japanese former video game programmer, designer and producer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and worked on games including Girl's Garden (1985) and Phantasy Star II (1989). He was the lead programmer of the original Sonic games on the Mega Drive in the early 1990s, which greatly increased Sega's market share. After developing Sonic the Hedgehog (1991) in Japan, Naka moved to California to develop Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994) with Sega Technical Institute. (Full article...) -
Image 2Daigo Umehara (Japanese: 梅原 大吾, Hepburn: Umehara Daigo, born 19 May 1981) is a Japanese esports player and author who competes competitively at fighting video games. He specializes in 2D arcade fighting games, mainly those released by Capcom. Known as "Daigo" or "The Beast" in the West and "Umehara" (ウメハラ, written in katakana instead of kanji) or "Ume" in Japan, Daigo is one of the world's most famous Street Fighter players and is often considered its greatest. His longevity is seen as an incredibly rare thing in the world of competitive video games. He currently holds a world record of "the most successful player in major tournaments of Street Fighter" in the Guinness World Records and is a six time Evo Championship Series winner.
Before properly being called a pro gamer from signing a sponsorship deal with Mad Catz, Japanese media usually referred to Daigo as "the god of 2D fighting games" (2D格闘ゲームの神, 2D Kakutō Gēmu no Kami). (Full article...) -
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Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer.
Baer's family fled Germany just before World War II and Baer served the American war effort, gaining an interest in electronics shortly thereafter. Through several jobs in the electronics industry, he was working as an engineer at Sanders Associates (now BAE Systems) in Nashua, New Hampshire, when he conceived the idea of playing games on a television screen around 1966. With support of his employers, he worked through several prototypes until he arrived at a "Brown Box" that would later become the blueprint for the first home video game console, licensed by Magnavox as the Magnavox Odyssey. Baer continued to design several other consoles and computer game units, including contributing to design of the Simon electronic game. Baer continued to work in electronics until his death in 2014, with over 150 patents to his name. (Full article...) -
Image 4Shinji Mikami (三上 真司, Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the survival horror third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami founded PlatinumGames in 2006 and directed the third-person shooter Vanquish in 2010. That same year he left the studio and founded a new studio Tango Gameworks and directed the survival horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games. In 2023, he left the studio and founded a new studio KAMUY in 2024.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
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Jeremy Soule (/soʊl/ SOHL; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series.
He became an employee of Square in 1994 after several years of private composition studies. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019. (Full article...) -
Image 6Tokuro Fujiwara (藤原 得郎, Fujiwara Tokurō, born April 7, 1961), sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter Commando (1985), the platformers Ghosts 'n Goblins (1985) and Bionic Commando (1987), and the survival horror game Sweet Home (1989). He was also a main producer for the Mega Man series and worked on the CP System arcade game Strider (1989). He also conceived of Resident Evil as a remake of his earlier game Sweet Home and worked on the game as general producer. He worked as the general manager of the Capcom Console Games Division from 1988 to 1996.
After working at Capcom for thirteen years, he left the company to form his own studio, Whoopee Camp. His latest game was Ghosts 'n Goblins Resurrection for former employer Capcom. He is notorious for making his titles difficult for the average video game player and strict personality among peers. IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list. (Full article...) -
Image 7Nobuo Uematsu (植松 伸夫, Uematsu Nobuo, born March 21, 1959) is a Japanese composer and keyboardist best known for his contributions to the Final Fantasy video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton John as one of his biggest influences in pursuing a musical career.
Uematsu joined Square in 1986, where he first met Final Fantasy creator Hironobu Sakaguchi. The two later worked together on many games at the company, most notably in the Final Fantasy series. After nearly two decades with Square, Uematsu left in 2004 to create his own production company and music label, Dog Ear Records. He has since composed music as a freelancer for other games, including ones developed by Square Enix and Sakaguchi's studio Mistwalker. (Full article...) -
Image 8Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a Japanese former video game programmer, designer and producer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and worked on games including Girl's Garden (1985) and Phantasy Star II (1989). He was the lead programmer of the original Sonic games on the Mega Drive in the early 1990s, which greatly increased Sega's market share. After developing Sonic the Hedgehog (1991) in Japan, Naka moved to California to develop Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994) with Sega Technical Institute. (Full article...) -
Image 9Satoru Iwata (Japanese: 岩田 聡, Hepburn: Iwata Satoru, December 6, 1959 – July 11, 2015) was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000. (Full article...) -
Image 10Satoshi Tajiri (Japanese: 田尻 智, Hepburn: Tajiri Satoshi, born August 28, 1965) is a Japanese video game designer and director who is the creator of the Pokémon franchise and the co-founder and president of video game developer Game Freak.
A fan of arcade games in his youth, Tajiri wrote for and edited his own video gaming fanzine Game Freak with Ken Sugimori, before evolving it into a development company of the same name. Tajiri claims that the joining of two Game Boys via a link cable inspired him to create a game which embodied the collection and companionship of his childhood hobby, insect collecting. The game, which became Pokémon Red and Pokémon Green, took six years to complete and went on to spark a multibillion-dollar franchise which reinvigorated Nintendo's handheld gaming scene. Tajiri continued to work as director for the Pokémon series until the development of Pokémon Ruby and Sapphire, when he changed his role to executive producer, which he holds to this day. (Full article...) -
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Lim Yo-hwan (Korean: 임요환; Hanja: 林遙煥, born September 4, 1980), known online as SlayerS_'BoxeR' (usually shortened to BoxeR), is a former professional player of the real-time strategy computer game StarCraft. He is often referred to as The Terran Emperor, or simply The Emperor, and is widely considered to be one of the most successful players of the genre as well as a pop culture icon.
Lim won his first StarCraft: Brood War tournament in 1999. From 2001 to 2002, he won multiple major championships, including two OnGameNet Starleague titles and two World Cyber Games gold medals. In 2002, he also created the team Team Orion, which later became SK Telecom T1 (SKT T1) in 2004. He began his compulsory military service in 2006, where he played on South Korea's newly formed Air Force esports team Airforce Challenge E-sports. In late 2010, he retired from StarCraft: Brood War and founded the StarCraft II team SlayerS. He then briefly returned to SKT T1 as a coach in 2012 before retiring due to health related issues. Lim finished his playing career with a record of 603 wins and 430 losses (58.4%). (Full article...) -
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Markus Alexej Persson (/ˈpɪərsən/ ⓘ PEER-sən, Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, which is the best-selling video game in history. He founded the video game development company Mojang Studios in 2009.
Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over ten million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced on his personal website that he had concluded he "[didn't have the connection to his fans he thought he had]", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation. He left Mojang in November of that year, selling his company to Microsoft reportedly for US$2.5 billion. The acquisition made Persson a billionaire. (Full article...) -
Image 13Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry. Kondo was hired by Nintendo in 1984 as their first dedicated composer and is currently a Senior Officer at their Entertainment Planning & Development division. (Full article...)
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Image 14Tōru Iwatani (岩谷 徹, Iwatani Tōru, born January 25, 1955) is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...)
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Charles Andre Martinet (born September 17, 1955) is an American actor. Martinet is known for creating the voice of Mario in the Super Mario franchise, portraying him from 1991 to 2023. He also voiced other characters in the series such as Luigi, Wario, Waluigi, and the baby equivalents of Mario and Luigi, prior to stepping down as voice actor to become an official brand ambassador for the series.
Martinet is also known for his portrayal of Paarthurnax in 2011's The Elder Scrolls V: Skyrim, as well as Magenta in 2022's Dragon Ball Super: Super Hero. (Full article...) -
Image 16Ken Kutaragi (久夛良木 健, Kutaragi Ken, born 2 August 1950) is a Japanese engineering technologist and businessman, currently president and CEO of Cyber AI Entertainment. Formerly the chairman and CEO of Sony Computer Entertainment (SCE), the video game division of Sony, Kutaragi is known as "The Father of the PlayStation" having overseen the development of the original console and its successors and spinoffs until departing the company in 2007, shortly after the PlayStation 3 was released.
Kutaragi had also designed the sound processor for the Super Nintendo Entertainment System. With Sony, he designed the VLSI chip, which works in conjunction with the PS1's RISC CPU to handle the graphics rendering. (Full article...) -
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Peter Douglas Molyneux OBE (/ˈmɒlɪnjuː/; born 5 May 1959) is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game development studio.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
Image 18Shigeru Miyamoto (Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
Born in Sonobe, Kyoto, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the president, Hiroshi Yamauchi, with his toys. He helped create art for the arcade game Sheriff, and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong. (Full article...) -
Image 19
Sidney K. Meier (/ˈmaɪər/ MIRE; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame. (Full article...) -
Image 20
Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. From 2006 until 2013 he worked as the founder and president of Metaplace (previously operating as Areae and acquired by social gaming company Playdom in 2010, which was in turn acquired by Disney) producing a Facebook game platform. (Full article...) -
Image 21
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. (Full article...) -
Image 22
Felix Arvid Ulf Kjellberg (/ˈʃɛlbɜːrɡ/ SHEL-burg, Swedish: [ˈfěːlɪks ˈǎrːvɪd ɵlf ˈɕɛ̂lːbærj] ⓘ; born 24 October 1989), better known as PewDiePie (/ˈpjuːdiːpaɪ/ PEW-dee-py), is a Swedish YouTuber known for his comedic videos. Kjellberg's popularity on YouTube and extensive media coverage has made him one of the most noted online personalities and content creators. He has been portrayed in media as a figurehead for YouTube, especially in the genre of gaming.
Born and raised in Gothenburg, Kjellberg registered his YouTube channel "PewDiePie" in 2010, primarily posting Let's Play videos of horror and action video games. His channel gained a substantial following and was one of the fastest growing channels in 2012 and 2013, before becoming the most-subscribed on YouTube on 15 August 2013. From 29 December 2014 to 14 February 2017, Kjellberg's channel was also the most-viewed on the platform. During this period, his content shifted focus from Let's Plays and diversified to include vlogs, comedy shorts, formatted shows, and music videos. (Full article...) -
Image 23
Sidney K. Meier (/ˈmaɪər/ MIRE; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame. (Full article...) -
Image 24
Jennifer Hale is a Canadian-American voice actress. She is best known for her work in video game franchises such as Baldur's Gate, Mass Effect, Metal Gear Solid, BioShock Infinite, Metroid Prime, Halo, Overwatch, and Star Wars: Knights of the Old Republic. In 2013, she was recognized by Guinness World Records as the most prolific video game voice actor.
Hale is featured in animation such as The Real Adventures of Jonny Quest, The Powerpuff Girls, Codename: Kids Next Door, The Grim Adventures of Billy & Mandy, Brandy & Mr. Whiskers, Totally Spies!, Avatar: The Last Airbender and its continuation The Legend of Korra, Where on Earth Is Carmen Sandiego? and Star Wars: The Clone Wars. She also voices Thorn of the Hex Girls in various Scooby-Doo movies and TV episodes, as well as Cinderella and Princess Aurora in various Disney Princess media of the 2000s and 2010s. She is also known for voicing Jean Grey in a variety of Marvel media, most recently in X-Men '97. (Full article...) -
Image 25Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
After graduating with a degree in psychology from Chukyo University, Maeda contributed to the scripts and scores of games released under the Tactics brand of Nexton: Moon and One: Kagayaku Kisetsu e. He has contributed both to writing music and scripts to most games released under the Key brand, notably writing the majority of Air and Clannad. He also served as a screenwriter and composer for several anime series produced by P.A. Works, such as Angel Beats! and Charlotte. (Full article...)
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Recent video game-related events
- September 12, 2024 – 2023–2024 video game industry layoffs
- Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
- August 15, 2024 –
- American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)
- May 24, 2024 – Uvalde school shooting
- Families in Uvalde, Texas, U.S., file a lawsuit against Daniel Defense and Activision Blizzard for creating the DDM4 V7 gun and promoting the weapon through the game Call of Duty, respectively. They also sue Meta Platforms for owning Instagram, which was used by the gunman. (AP)
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